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Weapons/armor limitation (minimalist D&D)

Half-baked ideas, continued from here:

* You are proficient in all weapons and armor.

* Maximum weapon damage is equal to Strength (two-handed), 2/3 Strength (right hand) and 1/3 Strength (left and). 

* Off-hand weapon applies the WORST of Str/Dex.

* Special weapons allow you to add BOTH your Strength and Dex modifiers, or double your Str modifier, but the same limits may still apply.

* The maximum amount of AC bonus you can get from armor is equal to half your Strength. Strength 16 means you can get a +8 bonus (AC 18).

* Shield does not affect AC.

* If you get hit, you can dodge or block. To dodge, roll 1d20+Dex. To block, 1d20+AC bonus+shield bonus. Dodging avoids damage, blocking merely reduces it (maybe to one quarter damage?).

* HP = Constitution times level divided by three.



What´s the point?

A "Dark Souls" style system where you find new weapons and discover new fighting styles as you progress and make choices. Also, I hate the idea of "you are a wizards therefore you cannot use a sword".

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